Space never really interested me, especially in games. I found the characters in corridors more challenging. These guys were harder than this areas boss. Not exactly a breeze, but in comparison to some of the epic battles in Bloodborne, Sekiro or perhaps a Final Fantasy VII Remake tussle, the combat, while different for each boss, was predictable and formulaic. However, the bosses are easy in Hellpoint. In my previous experiences with this sort of game, I’d always enlist online help with the more difficult bosses or if I was under levelled (that’s why I couldn’t get on with Sekiro). I can’t say the same about the bosses, a.k.a. The larger enemies are even better – looking like a fusion of Silent Hill and Hexen type characters whose invite you’d deny if they said come over for some lamb. Manoeuvring around platforms felt smooth unlike the awkward rolling off of edges in DS, Spawn can jump and almost glide to other locations.Īs can be expected, the minion-like enemies are mostly the same in appearance, but their attack patterns differ significantly, are much more organic and dare I say, quick. In that sense, the game is very versatile. The combat was the highlight as you can lock on enemies sweep in and out or take a step back and used ranged attacks. Source: Screen capture Bloodborne In SpaceĪs a console gamer, I thought the visuals were crisp, and the game ran relatively smooth. Hellpoint is the same as DS in that the currency is axioms instead of souls, but it’s the same format bonfire, level up, the next level will cost you more, etc… Connect call. I love a good old grind obtaining enough souls to invest in a strength or dexterity build. The speedrunners/evasive experts that are masters at the game and invest their stats in one particular build and travel light, or there are the grinders who repeat areas, get a little OP so they can embrace the moniker ‘tank’. Two types play this type of game, from my experience. You run through various parts of Irid Novo killing lesser characters that are mildly challenging, but after a few dozen attempts and levelling up, sections become less stressful until you find a new area. Sent to Irid Novo – an apparent hot spot for the occult, your job is to investigate and uncover what the hell is going on.Īa a third-person action RPG, immediate comparisons would be Dark Souls (from now on DS), but the combat is more like Bloodborne and has less rigidity than the former. You play an advanced human/AI who has been engineered, labelled Spawn – not the McFarlane creation otherwise, this adventure would be easy. First impressions when starting the game was a mixture of Etherborn, Dark Forces (don’t ask) and a hint of the film Event Horizon. Unfortunately, due to the early release, finding a single player to assist was non-existent, but by the time this hits the shelves, I don’t doubt the numbers will be there. I’ll be the first to admit that I don’t play online with others, but the Dark Souls series, which this will be compared to countless times, but I depend on the assistance of much better players than I am – notably, for the guardians as with Code Vein. The next in a long list of disclaimers is the overall score, and this review is solely based on solo play. There was the odd ragdoll effect too, but only on death. I tested my controllers in case of drift, but there was a slight movement now and then on the camera. I did notice a little bit of stuttering with the PS4, surprisingly, when standing still. While the PC edition is notably sharper, it was a little more practical for me to play on the PS4, and considering the time to invest in the game, I stuck with the console version throughout. This review covers the PS4 version, but tinyBuild kindly provided both this and the PC. Ay Carumba – A Justin Wack and the Big Time Hack Reviewīut most of the time, I was so engaged in the gameplay that I’ve probably missed more than I care to admit.
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